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 art requirements for level 1

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Nathan Moore
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Nathan Moore


Posts : 105
Join date : 2012-12-31

art requirements for level 1 Empty
PostSubject: art requirements for level 1   art requirements for level 1 Icon_minitimeMon May 26, 2014 12:53 pm

So here are the things that we need to have for level 1. if there's anything else, lemme know!


Terrain
hills
Mountainous
rivers

assets
foilage
grass
bushes

trees
multiple iterations of multiple kinds of trees

rocks
same as trees

buildings
village
players home
churche/shrine of some kind
rest is up in the air
ruins
henge
temple
wildlife
SHEEEP
other stuff

Characters
main character
sister (i forget if we still have the sister or not)
person who runs the church/shrine
rest is up in the air

textures
that cool watercolor thing that trevor is gonna show us how to do

shaders
need to figure out how to do dat shit

lighting
need to find alternate lighting tools for unity

animations
npc
animals
at least two behaviors (like grazing, then running away)
people
people walking around
people greet player

player
running
jumping
grabbing ledge
pulling up from ledge
dropping down from ledge
landing (from a fall)
walking (?)
pushing
pulling
activating (iono.. pulling a lever, pressing a button, what have you

cutscenes
for us to decide

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